![]() Basically, UniWS is looking for EB42BF00040000BE00030000EB36BF sequence and then edits bytes 3 and 8 from the left in that sequence. You can see offsets and a byte sequence in this file. If you look into a lines in config file for UniWS: And then basically modify one of the pairs (640x480, 800圆00, 1024x768) to a resolution you want to use. You'd need to adjust the byte sequence to a DFBHD exe file on Steam, by basically looking into exe file using hex editor and finding 8002 (640), E001 (480), 2003 (800), 5802 (600), 0004 (1024), 0003 (768) all clomped near each other. Double click inside the System Shock 2 v2.48 folder and run the setup application. zip file and click on Extract to System Shock 2 v2.48.zip (To do this you will need 7-Zip, which you can get here, or you can use the built in windows extractor). It probably only means that DFBHD on Steam uses modified EXE files (different than normal retail version and nocd), so that the byte sequence scan (I think properly called signature scan) finds nothing. Once the game is finished downloading, right click the. I'm currently doing some testing - I'll be checking it with Team Sabre 1.5.0.5 version as well and I should have an easy resolution hack ready by the end of the day. With a 2nd case - it's likely, they are the same and they can be edited easily. With a first case, it's very likely that addresses and even whole sequence of bytes is different. Property changed: Title changed from producttitle1207659172 to System Shock 2: + Download added: Installer, System Shock 2, Windows, de Version 2.48, Size 524. The problem is, I have no idea whatever Steam is using some specially recompiled files or is it like System Shock 2, where they've just put DRM-Free version in a Steam folder. I was hoping someone could point me in the right. I've searched these forums but still cant figure it out. Even when attempting to start without the widescreen patch. Well it shows up now in UNIWS and will let me edit resolution but the game wont run. There is some HUD stretching and some elements of HUD are a bit out of place, but that's not a problem, since the game itself isn't. Ok so I D/L the no-CD patch and paste into game directory. And since the game checks for aspect ratio, I can basically replace them with any resolution I want - 16:10 or 16:9. However, playing around with Hex editor, I was able to locate addresses responsible for both width and height of 1024x768 resolution. the game natively supports only 4:3 resolutions.
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